Camera - Unity Model
EXAMPLE WORK DONE FOR ENGINE CREATIVE Real-time model of a camera - shown in Unity with default lighting and shader. Basically the work for them involved taking existing super high poly models and converting them into optimised models for use in AR and VR - so taking models that are in the millions of polies and converting them into around 10k polies so it can load on your phone. The work involves retopologizing and creating new optimized UV maps and textures for Unity. The model is just under 10k tris (polygons) and has three optimised 2k texture maps. Made for Engine Creative for an animated, interactive augmented reality project.